It also has the Character Controller HMD Updater script. On the XR Origin we have a Character Controller to help with colliding into objects when we’re moving. As a bonus, I’ll also show you how to set this template up so you can launch it as a new project from Unity Hub. Now I’ll cover what’s inside the template. This will allow us to avoid creating one massive bulky file full of subjects you might not care about. If there are any additional resources needed in future tutorials, you’ll be able to download them and add them to the project. This template can then be used in future tutorial as a starting off point so we don’t need to deal with setup. I’ve included some of the basic scripts, models and animations from previous tutorials to help form this foundation. The new approach will be providing a VR project that is setup with a standard scene and VR functionality. I want to continue developing tutorials and we need a strong foundation. This eventually creates a lot of bloat after making 15 tutorials. During my last series of tutorials, I lumped everything into a single project that was hosted on Github, but kept subjects modular by separating them by scene. Having wrapped up my Unity VR Basics tutorials, it’s time to move on.
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